
100 years before the events of Splatoon, the Inklings and the Octarians engaged in a Great Turf War. The original Turf Wars were overseen by Judd, who was cryogenically frozen by his human owner before the Earth was flooded. The lack of space forced the Inklings to fight for whatever territory they could find, and the Turf War as a concept was established. Circa 2000 years before the events of Splatoon, the Inklings crawled up to what little habitable land there was left on the planet. Inklings are evolved species of squid that came to be after rising sea levels sunk human civilization. And, what I’m hoping is that people realize that they each have their own characteristics, but sometimes those societies intermingle and come crashing together and this is one of the examples of what happens when that occurs.Inklings are a sentient race of squid-like humanoids who are the main protagonists in Splatoon. You know, the Inklings have their society, the Octolings have their society and the Salmonids from Salmon Run have their own thing going on. What I hope people realize is that not any one type of character in the world of Splatoon is completely good or bad. On whether there will be any opinion among fans that they’ve been playing as the bad guys all along… They combine forces because of their shared goal to reach the surface together, and when they reach the surface, they find that society has progressed and now Octolings and Inklings live together. But in the Octo Expansion, you have an Octoling character who is combining forces with Captain Cuttlefish, who is an Inkling. They were kind of the bad guys among the Octoling clan. … In Hero mode, you were having to go after these Octarians who were behaving badly. On whether Octolings and Inklings were enemies previously… Regardless of what your actual age may be, we want people to be able to enter this world and kind of inhabit that spirit of that teenager I mentioned earlier. They want to become really good at sports, and they want to look really cool. So, like a teenager at the height of their teenage years, their interests are kind of all over the place. On the development team, we’ve had discussions that they’re right about the peak of when you have that teen spirit, which is right about fourteen to sixteen years old. We might see requests and think, “Oh, okay, that’s something we hadn’t thought of,” and we’ll see if we can find a way to weave that into our plan going forward, and that’s something I find really positive about this development style. The advantage to this development style is that we can have our own ideas, such as things that we want to include going forward with updates but also respond to new developments that we see from the community. Then we have to release that content, watch it after it’s released and then begin that cycle again of, “Okay, what’s the next idea?” This sometimes measn having to work in two or three week batches on these updates and you have to work a much faster and more compact schedule than we were previously used to.But, that’s not to say that it’s all hard work and no fun. And then we’ll have to really put our heads down and work on everything.
#Splatoon 2 inkling update
Having to repeat this cycle for each update means we have to have ideas for what we want to include a few months ahead of time.

The speed at which we need to keep up with those demands from fans and things we want to include after the game has launched increased to a level greater than it was when we were working on the original release. Actually, I would say this was a first for me, to participate in this type of development. We want to try and strike that right balance between what we are hoping to include in the game and what the fans are wanting. Some of these things were our ideas, and some were ideas from fans once the game came out. With this game, we have a lot of things we wanted to try, that we knew we would want to bring out after the game released, while we were developing it. As a developer, the games I’ve been involved in until now have been the type where you work really hard during development to build all the contents into the game, and when it comes out you stand back and you let it go. I think you’re right that this is new territory for Nintendo.
